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Welcome to the Chucks Anime Shrine Blog. Here you can find info on Anime Series, Anime Figures, manga and other Japan/anime related items.

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    Today's fan service Friday image is I believe a Range Murata image..or at the very least, very similar style.  There's detail, sexyness and emotion to it. a bit NSFW though ^^;;

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    Thought I was gone from blogging...think again.  Just a bit of a slow blogging/site week due to crazy day job tasks and some anime business fixes.'s a sexy and beautiful anime girl pic.  Sadly, not sure of the artist for this one.

    also, I'll make sure to have more than #fanservicefriday posts soon ^^;;

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    Happy Valentines Day everyone ^_^.  Here's cute anime girl chocolate kiss image.  If you know the anime series and/or the artist of this piece leave, a note in the comments.

    Pardon the lack of updates the past month... ever since CES 2013, my day job as the web-dev/web-bitch at that certain Long Island camera store has been utter hell.  Add that to the fact that I'm from the part of Long Island that got 35+ inches of snow in one night from the Blizzard of 2013, aka "Nemo"

    Here's what it looked like on Saturday (yes that's me running around in my pjs ^^'')...

    More anime figures, anime news, voice acting, Tenshi-Oni and Flash animation posts soon .  Finally dug out of this mess...both the snow and crap work at the job.

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    Fan Service Friday today... and here's a stunning pic I saw making the rounds on tumblr and twitter.  The the original source can be found here

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  • 02/28/13--09:07: Scumbag Art Teacher on Anime

  • I hate when so-called "art experts" say this.

    (btw, I'm still alive..and do plan on more posts soon ^^;;)

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    As many of you know, about a month away will be the premiere of a brand new Dragon Ball Z movie, Battle of The Gods.  There's a bunch I can talk about with the movie, like how it's between Z and GT, how there'll be a Super Saiyan God Form, and more...but...this is great.  Seems KFC in Japan is doing a promo for the movie with glow-in-the-dark-topped DBZ bottles.  Of course, there's a commercial.  Would love it if places here in the states would promo anime like this.

    Just one bite Goku?  We know, you'd scarf that and a whole bucket in a second.

    Thanks to Living Ichigo for Facebooking the video

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    Yes, I know, this is a blatant nose-bleed-inducing post. (then again, that's anime fan service). Yet,, this is also wonderful drawn and worth the share ^.~

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    Wish I knew the artists for this one but today's #MoeMonday post is a wonderfully done work.

    Thanks to our friend and one of the site's main fan artists...Eefi, here's the link to the artist for this piece ^_^:

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  • 03/07/13--09:10: Facebook Page Popularity

  • My goodness, I didn't think this was possible but check out what is going on over at our Facebook page o_o.

    Just this time last week, the page, which understandably was created rather late in Social Media terms (something like August of last year) was only at 50 Likes / Followers to now almost 6000 followers.

    It's not a bustling community with a group of new awesome anime fans to join in the ranks of fans to this site. Chuck's Anime Shrine has been around since 2002 and has had it's share of ups and downs in popularity but I just want to say how honored I am to see people coming back to us as an anime fan site ^_^  

    My anime store has been a focus over the past few years but I always want to make this site more than a store (besides, the store was added later on anyways)

    With this new surge of fans, it's given me the motivation to get things in gear and get some new content and reasons to visit the site ^^

    Again, thank you everyone and welcome ^_^

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    Sexy, stunning and deadly.  I know, the joke with anime warrior girls is that somehow less armor is somehow better armor.  Well, this fan-service Friday girl probably would be able to be as fast as SAO's Asuna being that she has less armor :p

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    Darn...another really amazing moe anime girl pic that I wish I know the artist was >_< I'm a big fan of anime angel girls and this pic is just stunning.  Not sure if from a series ^^;;

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    Here's today's #FanServiceFriday pic.

    .... (yet another PSA)...

    Again, pardon the lack of updates on Tenshi-Oni, the blog and the site in general  ^^;;... been stuck on some crazy web design projects at my day job and been really pushing the search for a new/better day job that''l help me get the time and money to continue my anime figure business and to work on more tangible web/programming/game programming skills.

    Good news is, I've been working eyes deep in CSS3 so I plan on upgrading the blog, the site, and more as soon as I get some bearing straight...

    ..oh and let's not forget our newest Game Grumps Animated in the works, and more video game let's plays.

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    To give a little bit of variety to my blog posts (while I take my sweet time coming up with more original/constant posts like I use to ^^;;)... I'm going to post not only Moe Monday images but also do Miku Monday.

    For the first entry, here's this wonderful wallpaper I found through zerochan.  If I can find the original artist...I'll make sure to post their name and link of course ^^

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  • 04/11/13--08:05: Anime Fans Against CISPA

  • Not entirely anime related but I know the otaku community is very much a part of the fight for Internet rights.  From 4Chan to Reddit to Anonymous & other venues, since the early 2000s, the anime/gamer/otaku community created the foundations of the internet, it's memes and it's overall direction.

    We have been the ones who taught and/or inspired the computer illiterate masses to "get" the internet and for the past decade, made the internet the place it is today where you can anonymously or publicly have your voice heard, your ideas shared and engage in a community of your peers.  In a way, the internet is becoming a global republic.

    So, who are the enemies of this republic?  Well, those in governments across the world; from China's Great Firewall, to North Korea's propaganda machine, to the US's DHS, SOPA, PIPA, CISPA, to Iran & Syria's military regimes and others.

    The problem is, the internet is a threat to the business models and governments of old.

    Over a year ago we saw that when the US proposed the terrible laws of SOPA & PIPA, that would cripple your rights as a "netizen" Like many of these terrible laws, they are under the guise of "internet security" when in actuality, it's control of a system they don't get and fear and backed with tons of money by businesses of old who want to control the free flow of information and whom want to arrest individuals who might use the internet to whislelblow the illegal/heinous acts of said companies.

    Because the masses came together, SOPA and PIPA were squashed.  Yet, as we all are very aware of, similar laws try to creep their ugly heads up.  The latest and most prominent being CISPA (it was even given an Executive Order by Obama to be pushed through a few months back) .  As of the past day or so.. it has passed committee and is about to be voted on in Congress.

    Here's a video by Reddit's co-founder Alexis Ohanian explaining a bit of the fight and why it's important.

    I run my own website / web store and of course this blog and I have NO right to give out people's personal information to government officials without due cause and without a warrant.  Same thing should be true about Facebook, Google, Twitter and every place on the internet.

    As of me posting this, Facebook actually backed down from their support of CISPA... so, it's working... and we need to keep pushing forward.

    Also, here's a CNET article about what was added (and omitted) last minute in the committee and it's pretty damning to everyone's rights on the internet.

    Again, pardon this rather "out of right field" post...  I'll return to our regularly posted anime memes and Tenshi-Oni / CAS news.

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    Crunchyroll and AnimeNews Network have released the list of new anime for the summer of 2013... and it appears that the Sailor Moon remake will be a part of it.  Lots of other great anime of course but I'd imagine the anime community hasn't forgot about their princess?.. you know, the one who represented anime long before Hatsune Miku was even a thought?  right, guys?

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    Found this amazing Madoka fan art that'd be perfect for today's #MoeMonday post ^_^

    Found this while browsing reddit.

    Here's the artist's original page.

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    Thought I'd get back to the #MikuMonday posts with this piece by Risou mMaeda :

    Again, pardon the lack of blog posts... been getting back to Tenshi-Oni development ^^;;

    There is a plan to update the site and to be on par with HTML5/CSS3 standards though.  Hope I can actually show the changes instead of continuing to jinx myself with announcements of supposed changes.

    Got a Miku picture to post?  Post in the comments below ^^ (I'm certain the Disqus comment system now lets you all embed images)

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    In celebration of #MikuMonday…here's an astonishingly cute and beautiful image of Miku Hatsune.


    (also, I'm not gone… been through a bit of challenges for the past few months… yet I'm still here and in hopes I can move the blog and site forward with current web dev paradigms)

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  • 08/08/13--12:17: Current Status of Tenshi-Oni

  • Again, really sorry about having yet another hiatus here on the site.  Been busy with a number of tasks like coding a newer / better blog here at CAS, finally getting something viable for, doing voice acting auditions over at, fixes/some important changes for the anime figure store and, most of on my game, Tenshi-Oni.  The game has sure become somewhat like Phil Fish's FEZ, nothing but talk, talk, and more talk about it's development with little gains over the past 2+ years.  Well, like FEZ's development, the game is being made by mostly me and like Phil... life & the disappointments it can bring got in the way numerous times throughout development.

    Actually, FEZ has nothing on me in terms of delay. If any of you have been here with the site since the beginning, you'd know the game and the character of Fumi with her angel/demon transformations were first thought up in 2003 & I began a very early alpha build in Flash in '04.  So.. this game is really something that has been 10 years in the making...that's Duke Nukem Forever territory!  Hopefully, unlike Duke Nukem Forever, this won't be a complete disappointment.  Being that it's based on original characters and starting on IOS...don't expect a game like Last Of Us but at the same time, I hope to bring the same fun, polish and hopefully the engagement/fandom seen in something like Angry Birds (oh just a fraction of that and I'd be a free man from the day job forever).

    So, what's actually new about Tenshi-Oni beyond my typical "it's coming out eventually"?  Well, a few things...and no... no amount of fan bitching (if this ever gets popular enough for it) will deter me from game development like the bitching & downright pettiness of some fans did to Mr. Fish and his now cancelled FEZ 2 game.

    Here's where Tenshi-Oni stands, and it's some good news...

    Second to life's crazy challenges causing my game dev to be delayed was some very dire fixes needed for the game.  First, the game was allocating way too much memory and it continued to do so until the game would blow up like a balloon and well... pop.. or well, crash since the iPhone has safeguards from extreme memory usage.   The game does have full length songs in it, a healthy amount of particle effects and pre-rendered graphics but it's no Infinity Blade 2.  There's no reason why a 2D side scrolling shooter with anime sprites should be causing my iPhone 4s to have lag and blow up the ram when the player restarts a stage.  I was sort of dealing with the same issues the devs of Skyrim dealt with with the PS3...but with a much simpler game.  So, I needed to know my code inside-out AND become a better programmer.

    Despite being kept with only a few hours with work and all to do this, I did it...I fixed the memory problem.  When a player changes to a new stage or the title screen, the game allocates & deallocates like it's suppose to.  With the help of the sometimes confusing mac Instruments app, I not only found the source of the game's ballooning allocation, but I even was able to fix ALL of the memory leaks.  In doing so the game become noticeably faster.  It was a thing of beauty to see it finally do not only what I programmed it to do, but to do it with almost no lag.

    Another fix I did thanks to this was the "Lily bug".  The Lily bug was a game crashing bug when the player summoned Lily.  It was the first major bug I had and until now wasn't fixed since it would happen randomly.  I won't go into the details on what caused it but in should never have an NPC run actions before it exists.

    With these major fixes completed, I soon got back to actually building the game.  Though a bit of a learning curve (and with recent updates to the APIs), I've installed Facebook and Twitter functionality in it and two nights ago.. I surprised myself by completely coding from scratch fairly polished scrolling credits that read image urls and various text straight from a .txt file.  In short, I feel I'm becoming a true programmer.  There's still many flaws in the way I code, like one of my .mm, where all the action happens, being 12,000 lines long instead of being modularized.  Yet, I feel I've regained the ground that I lost when I began working at my webdev job.  A dayjob that sadly has me doing everything but real web dev.

    So what's left for the first release of TenshiOni?  I still need to add some game options, control instructions (but not the kind that holds your hand), fix up the Final Attacks, add some more enemies and add that fan art gallery I promised.  For the sake of getting the game out sooner, I'm NOT going to have the Story Mode available for the initial release.  Trust me, it's a goal, but something I'd imagine I could flesh out a lot better and make much more enjoyable for the player if the game becomes my main source of income.  I'll instead put in a Time Challenge Mode with various challenges to complete the stage.  Any smart phone game is great when you can play a stage or two while waiting in line or in other situations where you need to just kill off small chunks of time.  Also, the game is almost set up for me to make this kind of mode anyways.  A Story Mode is meant for those who want to be more involved with the (minor) lure I'm trying to create with this game and I hope once it's made, that I can create an oldschool gaming experience.

    As stated before, the game will be available in both a Free version and a Paid version (for $.99). Both the paid and free version will have the Survival Mode and Time Challenge Mode stated and of course and both will have most if not all current and future play mechanics.  The free version won't have as many stages/challenges as the paid version though and will have some ads (I promise to keep the ads from being too intrusive).  The paid version will of course have no ads, more stages, more challenges, the full Story Mode (once made).  Also, I plan to create a secret mode in the game after the release... let's just say you get to play as some rather grumpy individuals if you make a certain score out of 10.

     That last bit is up in the air but I know if I make that mode (and do it right), the game would skyrocket in popularity on the web...thus I'll more than likely have that mode unlockable in both versions for all you gamers out there.  Before the game is released, I plan to do one more video preview oh, and make sure those in the Beta can play it early too., back to my coding.  

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  • 08/19/13--15:48: The "Soul" of Fumi

  • Programming in Objective-C/C++ has been the name of the game the past two weeks.  Every spare second of free time I can muster during the week; time (mostly and sadly) stolen by the day job or driving to the day job, has been on my video game, Tenshi-Oni.  Almost a month ago I past a major hurdle in the development  by eradicating game crashing memory allocations and by plugging every memory leak up to this point in the development.  There's still more ways I can optimize memory allocation but my goodness am I glad that was done and as a bonus...doing so helped improve the game's framerate.

    That was earlier in the month...what about now?  If anyone looks at the game compared to months ago one might say... "yeah, sure, you have done 'so much more' to the game" </sarcasm>.   Externally, the game is almost the same sans a few new slashing and particle effects, but internally.. the game is now vastly different and it's starting to look like it was done by an actual programmer instead of somebody who was piggybacking on premade code.

    When I first started developing the game in late 2011, I was new to Objective-C/Objective-C++.  Sadly, my Computer Science knowledge from my HS & college years in the early 2000s was waning.  My current job as a "web designer" for a pro camera store is anything but web design and leagues away from computer programming.  Never again did I think I would see class declarations, subclassing, instance variables, etc again with the way my work pattern has become in the past few years.  Since 2006 my days at work have been nothing but mindless intern-level computer errand dribble.  Work that mainly involves updating prices on a crappy MiVa powered web cart where the owner doesn't like or want the internet to play a role.  I'm lucky if I can even put any basic HTML code in anything.  Every moment I'm not checking the prices of B&H Camera compared to us... I then become just the "company's computer guy"; the person everyone cries to when critical thinking and using Google is too hard of a task.  Since last month though, I've put my nose to the grindstone, regained my lost CS knowledge and got to work with the next large task for the game, and the purpose of this post/update... modularizing the code.

    To recap, Tenshi-Oni uses the Space Game Starter Kit 2D shooter engine by iOS dev and teacher, Ray Wenderlich.  For a long while now, I've greatly expanded the code started by Ray adding dynamically loading levels, the various "soul types" of player, a slew of moves, a combo system, voice acting, sprites that split in half & pieces, and more.  The problem that I knew I had to address was how all of this code, like Ray's original engine had, was being run in the main "actionLayer" class.  I did make and imported some separate classes to work with actionLayer...but for the sake of getting the code to work right...almost everything pertaining to the player (the character Fumi), Lily and even other options were all being done in actionLayer.  Before a few days ago, the actionLayer implementation file ( an obj-c++ .mm file), had a massive 12k+ lines of code!  Any other programmers reading this would of course know that that had to be changed, especially if I was to expand the game.   It HAD to be modularized.

    It was a bit scary.  Here's my code, albeit bloated in one file, running smoothly and ready for more features and polishing and now I had to tear it apart and reassemble it into separate classes.  Backups ready...I dove in and it was rough.  I hardly got any sleep since my last blog post and been using Sublime Text to "cheat" or more accurately, blind code outside the XCode IDE during the work day when I'm stuck in front of the XP powered PC at work; sneaking in some code during downtime.

     Amazingly, I was able to do it.  Last night all but one error  was fixed and now, in a sense, Fumi has a "soul";  a separate class dedicated to her in the code.  It wasn't just Fumi though...Lily's AI is all done separate from actionLayer as well as Fumi's voice acting (added into a category of Fumi), enemies, the new Options menu I created, the credits and even a parent class to be used for all boss characters.  The only bug I can't fix at the moment is Fumi's HP/SP bar not showing up; something I can probably fix with a little more investigation.  Everything else, even when it comes to memory allocation and leaks, are perfect.  What was once a 12k+ line file is now dropped to about 7K.  I can safely say now that the game's code is now more mine than anyone else's.  With Fumi and other aspects of the game having their own file, their own "soul", now it's just expanding the game further.

    As people might know about me...I'm not the religious type; odd for me to mention Fumi's "soul" outside of her soul type functionality in the game.  In the end, we are all not far off from a computer program as logic runs our world too.. not just a video game world.  Making Fumi's own class in a way has given her a solid personality, you can call it a "soul", "brain", etc.  To me, as the programmer, I made her more "real".  Thus why above I posted an image Fumi in front of her code.

    You all can view some of the code if you'd like.  I posted it here.  I'm still trying to show this world and the job market that I am indeed a game programmer.  Not saying my code is perfect; I'd imagine you guys can find lots of ways to make it better; I know I will.  What it's there for as well, is to show that I'm far better than this petty "company computer guy" job I currently have, more than qualified for the jobs since Hurricane Sandy that erroneously stated I wasn't good enough, and to for something else.... If Tenshi-Oni does become big, or at least big enough to end my need to have a boss/day job.  I want every place that has told me I'm not good enough to regret their decision not to add me to their team.  I want it to fester in their minds that a game that became a hit is nowhere in their grasp nor the developer in charge of it...all because they didn't give somebody a chance and asked fro too much up front.  If anything these past few weeks have taught me, it's that any programmer can improve themself; even when they thought they were washed up, rusty or "not good enough".  There's a pool of talented people with and without all the right degrees just sitting and waiting to bloom as experts in their field.  I've seen it with myself and everyone who's helped me with this game.  The current job market's expectations for those to be experts without experience and/or having experience without work is a grave mistake.  Eventually, we are all going to make our creative dreams come true...even if we do it ourselves.

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